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Monday, 25 October 2010

Real time fantasy football manager billionaires ' game


There is a saying: 'Money not you buy happiness'. If you a football-Club owner with the largest budget are on the market that can to buy the best players, that make you happy. Now if that player does not make good profit, that you would be happy? If you're a billionaire, what millions aren't in compare two billion.

With a net worth of 10 $, $ 20, $ 30 billion are, to invest money and much of your time in something take you over the years by not more than a few hundred million profit or unloaded in the same value? how could you spend a trillion dollars anyway?

Buy the most expensive cars, houses, yachts, airplanes, this luxury can all Dollar.Freude not top 1 billion under the machines, Butler, staff, make it feel a like a sad King of Märchen.Muss any more.

Buy a media exposure, mass of tens of thousands of people in the stadium will be in the spotlight, where everyone watching, move as if they are puppets and are a wire puller, build your own fantasy world.

Make the Wimbledon town super donor the most watched sporting league in the world wird.Ja, buy a major football Club and it wouldn't ' t costs more than a billion or so! Be a real time fantasy-football-Manager.

Fantasie-football Manager team is a soccer - first the General management simulation computer game manager released by your very own fantasy football in the 1980s, where you are.Today, the most popular sports Web sites an opportunity for visitors, the fantasy football-League management game to play.

Chelsea FC billionaire bought the real-time world in June 2003.Since the Club's record unload witness described billionaire's involvement with Chelsea from Wikipedia, like ' two football-transfer market across Europe, distorted players virtually at will (often at inflated prices) have the Club as his wealth buy often allowed without regard to the impact on the financial results of the Association '.

How does this affect the reality of football?Football is a sub-real simulation of its own Realität.Mit a club owner with unlimited budget his/here know football, work and skills of managing a club influence his/here can success in business, billionaire continue in the expensive player, to plunder head coaches on his/here wish.

Although the Club unloaded in football world suffers biggest financial, the Club at bankruptcy go as the billionaire will add additional hundreds of millions, as the football-club's budget on his football performance.

How does it affect the game of football?It doesn't seem too much sports for a club top players in the world (so many that half of you are sea), while many other clubs to buy can not afford to pay one or two players for your team.

It suffers the beauty of the Spiels.In two and a half years with Portugal's FC Porto 2 domestic titles, including the European Champions League title in May 2004 by eliminating the clubs with far greater Budget.Alton of later Mourinho won coach José Mourinho, name of the world's best coaches in 2004 was brought to Chelsea.

In just 3 years he managed two win 2 league titles, including the Club's first championship in 50 years 1 FA Cup, 2 has festlegen.Mourinho Chelsea Carling Cup along several Premier League records more than simple purchase World soccer super stars such as Real Madrid CF did at that time, offered it contracts were two players to develop two playing some of the world's best team players for Chelsea.

Chelsea as a sovereign ruler England football pitches and a perfect football team was as if offers not enough excitement "signed for the Club billionaire Eigentümer.Nach Chelsea winning the Virsliga two stars of the great football-super, Shevchenko (for a British record transfer fee) and Ballack, both Mourinho's concept of team play do not match."

It was the beginning of the spirit fired a large football end with Chelsea, Mourinho was, as the most successful coach in the history of the association between his Erfolges.Willkommen you the real-time fantasy-football Manager as viewers, players or head coach!








Dayan Smreca, http://www.sportiana.com/press/


The optimum team size in youth football

Team Sizes in Youth Football


There is an optimum size for a youth football team. If your team has too few players, a key injury or grade problem can seriously affect your teams ability to compete or even have a productive football practice. Too many players and it becomes very difficult to offer the proper coaching attention and even get the kids reasonable amounts of playing time.


There are some youth football coaches that believe "the more the merrier" when it comes to player numbers. I think many of these coaches think the more players they have the better chance that they will have that some superstar among that number will emerge to carry the team. There is a local team that carried 40-60 players on its squad and still lost most of its games, poor coaching often won't even overcome huge talent pools. Our Omaha league saw one of our teams face a team that suited up 52 kids. Most teams in the league suit up from 22-35 players. High numbers guarantees nothing but lots of headaches for the head coach, very low numbers will do the same.


We have found the best player to coach ratio is about 5 or 6 players per coach. If you carry 40 kids on your youth football team would mean you need 7 coaches. That many coaches is hard to find to begin with and then to train and have them all on the same page would be a management miracle worthy enough to be Donald Trump's apprentice. Teams this large rarely see players developing to their full potential, as the head coach and his assistants are spread so thin.


Teams this large often see very good players or diamonds in the rough fall through the cracks. These kind of kids often do not get noticed or develop very well on large teams. Even doing a simple fit and freeze team drill would mean all players reps would be limited, the starters and the backups would be in just half the time. Getting all the kids playing time in games would be a disaster. To get your backups time, your starters would have to come out very early and fail to develop as well as they could with more playing time. If you have minimum play rules, your best players would not be on the field long enough to make much of a difference. There is no doubt you will lose lots of players from a team like this and I wouldn't even want to think about the parent hassles, what a nightmare. Team sizes this large are a huge disadvantage, not the advantage most people think.


The first year I started the Screaming Eagle program in Omaha, I had 36 youth football players, all on one team. We had no option of dividing into another team, because for most of the season we had one coach, myself. Later on we got a great guy to help that had not coached or played football, but was a great basketball coach. That many players with so few coaches was a real disservice to the kids. It didn't help that all the kids were first year rookie players. While we had some rookie raw talent, our season was not as enjoyable or successful as it could have been had we had a smaller sized team.


My mistake was not cutting off the teams enrollment. The problem was this team practiced across the street from Omaha's largest housing project and the kids had no other place to play football within walking distance. After the neighborhood kids saw our football practice the first day, more and more kids started showing up, begging to be on the team. I'm not very good at turning away kids in need, and these were kids that needed the program more than we needed them, so I took them all. The following year I had 3 teams and we got the coaches we needed to accommodate team sizes of about 25 or so.


Over time we experimented with various team sizes as my Organization grew to about 400 kids at 5 different fields. Some years we had groups that were too big for one team but not quite big enough to divide into 2 teams.


We have fielded teams as small as 17 players, but that is a very dangerous number. If 17 kids were there for every game you can make 17 work, but there are those problem games where one player is sick, another is injured and then you have one that gets held out for grades and you end up with just 14 players. You are in real trouble in our league if you show up with just 14 kids. Football practice is also a bear with teams this small, you have to run lots of half line drills and you have to cross train all your players to play other positions. Some coaches lose control of teams of this size because they feel they can not hold kids accountable to any kind of standard for fear of losing them. In this situation the inmates (players and parents) end up having the upper hand and chaos ensues.


We have found 24-25 players is the best number to start your season out with. We mix and match until we have that number now on about every team we field. On my personal teams, I usually lose 1 player before the season starts, they decide that football is not for them. As the season progresses we are usually missing 1 player per game due to injuries, sickness, grades etc. So most for games and practices we have about 22-23 kids available. To me this is the perfect number, 22 kids means I have 11 on 11 in our fit and freeze drills during football practice. We can run our football plays out against a scout defense of 11 players if we have 22 on the team.


I only need 3-5 coaches to effectively coach this group and playing time and attention to each individual youth football player is adequate. With a group this size I'm going to know what every player can do, they can each learn their football plays and there won't be anyone slipping through the cracks. There won't be any player that feels left out and my better players as well as my backups will get the reps and attention they need to become better youth football players.


In the rural area I now coach in, we take the first 24 kids that sign up to play, first come first served based on a flyer we send out at their school.


While many coaches have no input on team sizes, if you do have influence, do your best to lobby for a team size of 24-25. Your youth football coaching experience will be significantly more fun and productive with team sizes like this.


Another article brought to you by http://winningyouthfootball.com Copyright 2007 Cisar Management. Republishing allowed if links are kept intact.


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Dave Cisar-With over 15 years of hands-on experience as a youth coach, Dave has developed a detailed systematic approach to developing youth players and teams that has enabled his personal teams to win 97% of their games in 5 Different Leagues.


Dave is a trainer of youth football coaches nationwide. He has a passion for developing youth coaches so they can in turn develop teams that are competitive and well organized, while having fun and retaining players. His book ?Winning Youth Football a Step by Step Plan? was endorsed by Tom Osborne and Dave Rimington. His DVDs and book have been used by teams nationwide to run integrity based programs that win championships. His web site is Football Coaching